![]() In considering the disaster of the Black Age, the reunited Council decided that the problem the First Age had was that there were too many people acting in the narrow interests of just their nation, or just their faction within their nation, or just themselves, and not enough folk prioritising the good of the Pact as a whole. Only when they realised the extent to which the Farlands were exploiting this weakness did the Pact nations come to their senses and begin a new age of peace – the Third Age. The facade of friendship between the five member states dissolved, and an era of unprecedented brutality and violence followed. Then came the Black Age – a decades-long civil war. These concepts meant that Pact members should at least put on the appearance of acting friendly with each other and present an implacably hostile united front against the Farlands. Hanvar’s Council – named after the diplomat whose negotiations led to the formation of the Pact – served as the forum for Pact-wide decision-making, the member nations followed the founding principles of “Open Arms Within” and “The Stone Wall Beyond”. The First Age followed the original formation of the Pact. Scholars divide the history of the Pact into three ages. Each Pact nation agreed in principle to back each other up and to push back against the Farlands – the peripheral nations of Lynaeus which didn’t join, ranging from mutation-strewn wastelands to fading empires, all of whom had taken to raiding the Pact nations. Centuries ago, the five large nations of central Lynaeus formed the Pact – a commitment to mutual defence. Debuting a new game engine, interface, and fantasy setting, the tales of Avadon unfold on the continent of Lynaeus, a realm of viciously competing nations. If you don’t count remakes of their older games, their most recently-completed series is the Avadon trilogy, released in three parts from 2011 to 2016. Graphically speaking their material has never been cutting-edge, but a combination of solid gameplay, interesting worldbuilding, and tight writing have won over an appreciative audience, which has allowed them to keep chugging away at a sustainable level whilst industry titans and indie fads rise and fall. Spiderweb Software have made a small cottage industry out of producing indie turn-based isometric RPGs.
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